![]() ![]() When it’s your turn, you can perform actions for all of your characters. I liked the idea of the cards, especially since they fit in well with the setting of the game.Ĭombat in Hard West proceeds in turns. A simple pair allows you to move farther each turn, while a royal flush gives you a sizeable boost to your maximum health. Moreover, you also get a bonus for the hand you’re holding. So all jacks, for example, add +2 defense, but the jack of diamonds also allows you to regenerate health, provided you’re not standing in direct sunlight. Each card gives you a small passive bonus based on its value, plus an extra passive or active ability that you can use during combat. And talismans give a fixed bonus, with examples including improved defense, better aim, or increased damage.īut the most interesting items are the cards. Consumables can be healing medicines, buffing drinks, or bombs. The guns come in a variety of shapes and sizes, from the lowly derringer to an “eighteen shooter” pistol to a sniper rifle. Each character can equip five items - two guns, two consumables, and one talisman - and they can also carry up to five cards. These characters don’t gain experience or levels, but you can tune them through the equipment they wear. Moreover, depending upon how you play, you can unlock up to three items per scenario, and these items then become available for sale (from “fate traders”) in the other scenarios.ĭuring each scenario you control a “posse” of up to four characters. There are also at least two ways that the game can end, and so the scenarios have some replay value. Mostly this has to do with whether you’re violent or not, but you can also choose your companions, make deals with the devil (or not), and absorb power (or not). The scenarios are generally creative and interesting.Īnother nice thing about the scenarios is that you’re given some choices in them. The objectives for the other scenarios include things like killing so many people and causing so much damage that the bandits have to take notice of you, searching for a cure for a mysterious disease before succumbing to it yourself, searching for people while keeping enough provisions that you don’t starve, and more. You also have to deal with the bandits, who become more aggressive with the more money you have, and so there are also locations where you have to attack or defend the site. At other locations, you can hire a miner to join your crew, or visit your neighbors to see how they’re doing, or go shopping for new weapons and equipment. So in several of the locations, you can try your luck with a handful of different mining strategies, each with a cost and payout possibility. Conveniently enough, gold was just discovered in the region. You’re given a map of the region with a dozen or so locations to visit, and you’re also given a variety of tasks to complete.Īs an example, in the first scenario your goal is to raise money. Instead, each of Hard West’s eight scenarios is sort of like its own game, complete with its own set of rules. It doesn’t follow a linear sequence of maps, where your goal in each map is simply to kill everybody while possibly fulfilling some other objectives. The campaign for Hard West isn’t like what you usually see from a tactical strategy game. The campaign then follows the father and son, while also taking time to explain how the bandits came to power and how the devil was summoned from hell. ![]() Their trip is uneventful until disaster strikes: the mother is kidnapped and killed by bandits, and the father and son get separated while seeking revenge. ![]() The game starts out with a small family heading west to Oregon. It takes place in the “Weird West,” which is an imagining of what the Old West would have been like if the devil had been a major player. ![]() Hard West is a new tactical strategy title from CreativeForge Games. ![]()
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